﻿/*
BF4Rcon.NET, provides a .NET implementation of BF4's RCON interface.
Copyright (C) 2013 Tim Marro

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

//for ct not being clscompliant
//might do something about it in future if necessary
#pragma warning disable 3001

namespace TimScripts.BF4Rcon.Frostbite
{
    //consider renaming this to indicate asynchrony
    public interface IRconClient : ISynchronousRconClient
    {
        //IList<string> SendRequest(IEnumerable<string> words);
        //IList<string> SendRequest(params string[] words);
        //IList<string> SendRequest(IEnumerable<string> words, int timeout);
        //IList<string> SendRequest(int timeout, params string[] words);

        Task<IList<string>> SendRequestAsync(IEnumerable<string> words);
        Task<IList<string>> SendRequestAsync(IEnumerable<string> words, CancellationToken ct);
        //Task<IList<string>> SendRequestAsync(params string[] words);
        //Task<IList<string>> SendRequestAsync(CancellationToken ct, params string[] words);

        //bool IsLoggedOn { get; }
        //bool LogOn(string password);
    }
}
